Modern anti-cheat systems operate at the kernel level to combat cheating in competitive games. They evolved from usermode protections due to limitations against kernel-level cheats. Major systems like BattlEye, EasyAntiCheat, Vanguard, and FACEIT AC use three-component architectures with kernel drivers, usermode services, and game-injected DLLs. The arms race between cheaters and anti-cheat developers has escalated from usermode to kernel to hypervisor level, with each step making cheating more expensive and technically demanding, effectively filtering out casual cheaters.